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SAMOROST 3 TRAILER SERIES
Even the title of the Samorost series points to Dvorsky’s curiosity with the peculiar shapes of the natural world. The most ambitious project yet from Jakub Dvorsky and the team at Amanita Design (which gets its name from a genus of mushrooms known for toxic and hallucinogenic properties), Samorost 3 bears the markings of a creative mind fascinated with unlocking the art behind man-made and natural throwaways. The various planetoids that drift through the game’s version of outer space have the asymmetrical appearance of organic junk, decaying stumps and moss-claimed stones infused with extraordinary life to unlock their inherent aesthetic potential. I hadn’t thought of that bit of ornamental flotsam for years, but it suddenly appeared in my mind when I began playing Samorost 3.
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I remember turning it over in my hands as a child, curious as to why anyone would place an oddly-shaped piece of wood on a table as a decorative object. From another angle, it appears as some bizarre sailing vessel, and from another still, it has the look of an alien weapon-perhaps a hybrid of a gun and a club. In a cabin near Walker’s Lake, in Mississippi, there’s a piece of driftwood that looks almost like a wolf’s head.
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